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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/MuCO > API/Plugins/CustomizableObject/MuCO/UCustomizableObject
References
| Module | CustomizableObject |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h |
| Include | #include "MuCO/CustomizableObject.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Private/MuCO/CustomizableObject.cpp |
UFUNCTION (BlueprintCallable, Category=CustomizableObject)
bool IsCompiled() const
Remarks
Check if the CustomizableObject asset has been compiled. This will always be true in a packaged game, but it could be false in the editor.