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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/MuCO > API/Plugins/CustomizableObject/MuCO/FUnrealExtensionDataStreamer
References
| Module | CustomizableObject |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Public/MuCO/UnrealExtensionDataStreamer.h |
| Include | #include "MuCO/UnrealExtensionDataStreamer.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Private/MuCO/UnrealExtensionDataStreamer.cpp |
void SetActiveObject
&40;
UCustomizableObject &42; InObject
&41;
Remarks
Note that only the functions from the mu::ExtensionDataStreamer interface may be called from other threads. All other functions may only be called from the Game thread. Set the Customizable Object that is currently running.
StartLoad calls are assumed to come from the object passed in here.