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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/MuCO
References
| Module | CustomizableObject |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h |
| Include | #include "MuCO/CustomizableObject.h" |
Syntax
USTRUCT&40;&41;
struct FMutableRefSkeletalMeshData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FMutableRefAssetUserData > | AssetUserData | Asset user data. | |
| FBoxSphereBounds | Bounds | Bounding Box. | |
| TArray< FMutableRefLODData > | LODData | LOD info. | |
| TSoftObjectPtr< UPhysicsAsset > | PhysicsAsset | PhysicsAsset, must be stored in the PhysicsAssetMap too. | |
| TSoftClassPtr< UAnimInstance > | PostProcessAnimInst | Post Processing AnimBP, must be stored in the AnimBPAssetsMap too. | |
| FMutableRefSkeletalMeshSettings | Settings | Settings. | |
| TSoftObjectPtr< UPhysicsAsset > | ShadowPhysicsAsset | Shadow PhysicsAsset, must be stored in the PhysicsAssetMap too. | |
| TObjectPtr< USkeletalMesh > | SkeletalMesh | Reference Skeletal Mesh. | |
| FSoftObjectPath | SkeletalMeshAssetPath | Path to load the ReferenceSkeletalMesh. | |
| TSoftObjectPtr< USkeleton > | Skeleton | Skeleton, must be stored in the ReferencedSkeletons too. | |
| TArray< FMutableRefSocket > | Sockets | Sockets. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitResources
(
UCustomizableObject* InOuter |