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TArray< FMutableRefAssetUserData > |
AssetUserData |
Asset user data. |
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FBoxSphereBounds |
Bounds |
Bounding Box. |
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TArray< FMutableRefLODData > |
LODData |
LOD info. |
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TSoftObjectPtr< UPhysicsAsset > |
PhysicsAsset |
PhysicsAsset, must be stored in the PhysicsAssetMap too. |
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TSoftClassPtr< UAnimInstance > |
PostProcessAnimInst |
Post Processing AnimBP, must be stored in the AnimBPAssetsMap too. |
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FMutableRefSkeletalMeshSettings |
Settings |
Settings. |
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TSoftObjectPtr< UPhysicsAsset > |
ShadowPhysicsAsset |
Shadow PhysicsAsset, must be stored in the PhysicsAssetMap too. |
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TObjectPtr< USkeletalMesh > |
SkeletalMesh |
Reference Skeletal Mesh. |
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FSoftObjectPath |
SkeletalMeshAssetPath |
Path to load the ReferenceSkeletalMesh. |
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TSoftObjectPtr< USkeleton > |
Skeleton |
Skeleton, must be stored in the ReferencedSkeletons too. |
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TArray< FMutableRefSocket > |
Sockets |
Sockets. |