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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/MuCO
References
| Module | CustomizableObject |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h |
| Include | #include "MuCO/CustomizableObject.h" |
Syntax
USTRUCT&40;&41;
struct FMutableLODSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPerPlatformBool | bEnableLODStreaming | Enabled: streaming LODs will trigger automatic updates to generate and discard LODs. | |
| bool | bLODStreamingEnabled | Whether we should stream LODs for on the running platform | |
| bool | bOverrideLODStreamingSettings | Override the LOD Streaming settings from the reference skeletal meshes. | |
| int32 | FirstLODAvailable | Frist LOD available, some platforms may remove lower LODs when cooking, this MinLOD represents the first LOD we can generate | |
| FPerPlatformInt | MinLOD | Minimum LOD to render per Platform. | |
| FPerQualityLevelInt | MinQualityLevelLOD | Minimum LOD to render per Quality level. | |
| int32 | NumLODsInRoot | Number of LODs that the object root has, which can be higher than the reference mesh LOD count. | |
| uint32 | NumLODsToStream | If bEnableLODStreaming is true, maximum number of LODs to stream | |
| FPerPlatformInt | NumMaxStreamedLODs | Limit the number of LODs to stream. A value of 0 is the same as disabling streaming of LODs. |