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bool |
b16BitBoneWeightsEnabled |
Used to enable 16 bit bone weights. |
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bool |
bAnimBpPhysicsManipulationEnabled |
Used to enable AnimBp override physics mainipualtion. |
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bool |
bClothingEnabled |
Used to enable the use of clothing. |
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bool |
bDontUpdateStreamedDataAndCache |
Used to prevent the current model from being stored in the editor's streamed data and cache when the compilation finishes. |
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bool |
bForceLargeLODBias |
Force a very big number on the mips to skip during compilation. |
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bool |
bIsCooking |
Compiling for cook. |
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bool |
bPhysicsAssetMergeEnabled |
Used to enable physics asset merge. |
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bool |
bRealTimeMorphTargetsEnabled |
Used to enable the use of real time morph targets. |
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bool |
bSilentCompilation |
Used to reduce the number of notifications when compiling objects. |
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bool |
bSkinWeightProfilesEnabled |
Used to enable skin weight profiles. |
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bool |
bUseDiskCompilation |
Use the disk to store intermediate compilation data. |
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bool |
bUseLODAsBias |
Used to reduce texture size on higher mesh LODs. Only active if LOD strategy is set to Automatic LODs from Mesh. |
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ECustomizableObjectNumBoneInfluences |
CustomizableObjectNumBoneInfluences |
Did we have the extra bones enabled when we compiled? |
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int32 |
DebugBias |
|
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uint64 |
EmbeddedDataBytesLimit |
High (inclusive) limit of the size in bytes of a data block to be included into the compiled object directly instead of stored in a streamable file. |
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int32 |
ImageTiling |
Control image tiled generation. |
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int32 |
OptimizationLevel |
From 0 to UE_MUTABLE_MAX_OPTIMIZATION. |
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uint64 |
PackagedDataBytesLimit |
High limit of the size in bytes of the packaged data when cooking this object. |
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const ITargetPlatform * |
TargetPlatform |
This can be set for additional settings. |
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ECustomizableObjectTextureCompression |
TextureCompression |
Enum to know what texture compression should be used. |