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bool |
b16BitBoneWeightsEnabled |
Used to enable 16 bit bone weights. |
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bool |
bAnimBpPhysicsManipulationEnabled |
Used to enable AnimBp override physics mainipualtion. |
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bool |
bCheckChildrenGuids |
Used to force a check to compare the guids stored in the base object compared to the children to see if any of them has changes and thus mark the object as modified. |
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bool |
bClothingEnabled |
Used to enable the use of clothing. |
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bool |
bDontUpdateStreamedDataAndCache |
Used to prevent the current model from being stored in the editor's streamed data and cache when the compilation finishes. |
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bool |
bForceLargeLODBias |
Force a very big number on the mips to skip during compilation. |
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bool |
bIsCooking |
Compiling for cook. |
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bool |
bPhysicsAssetMergeEnabled |
Used to enable physics asset merge. |
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bool |
bRealTimeMorphTargetsEnabled |
Used to enable the use of real time morph targets. |
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bool |
bSaveCookedDataToDisk |
Save compilation data for cook on disk. |
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bool |
bSilentCompilation |
Used to reduce the number of notifications when compiling objects. |
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bool |
bSkinWeightProfilesEnabled |
Used to enable skin weight profiles. |
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bool |
bTextureCompression |
Flag to know if texture compression should be enabled. |
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bool |
bUseDiskCompilation |
Use the disk to store intermediate compilation data. |
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ECustomizableObjectNumBoneInfluences |
CustomizableObjectNumBoneInfluences |
Did we have the extra bones enabled when we compiled? |
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int32 |
DebugBias |
|
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int32 |
ImageTiling |
Control image tiled generation. |
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int32 |
OptimizationLevel |
From 0 to 3. |
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const ITargetPlatform * |
TargetPlatform |
This can be set for additional settings. |