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API > API/Plugins > API/Plugins/CustomizableObject
Configuration data structure designed to serve as variable container for the customizable object instance baking methods.
| Name | FBakingConfiguration |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectInstance.h |
| Include Path | #include "MuCO/CustomizableObjectInstance.h" |
Syntax
USTRUCT (BlueprintType , Blueprintable)
struct FBakingConfiguration
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowOverridingOfFiles | bool | Flag that determines if we should override already exported files or if we should not. | MuCO/CustomizableObjectInstance.h |
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| bExportAllResourcesOnBake | bool | Determines if we want a full or partial export | MuCO/CustomizableObjectInstance.h |
|
| bGenerateConstantMaterialInstancesOnBake | bool | Determines if we want (or not) to generate constant material instances for each of the material instances found in the mutable instance | MuCO/CustomizableObjectInstance.h |
|
| OnBakeOperationCompletedCallback | FBakeOperationCompletedDelegate | Callback executed once the baking operation gets completed. | MuCO/CustomizableObjectInstance.h |
|
| OutputFilesBaseName | FString | The name to be used as base (prefix) during the naming of the exported resources | MuCO/CustomizableObjectInstance.h |
|
| OutputPath | FString | The path where to save the baked resources. EX /Game/MyBakingTest | MuCO/CustomizableObjectInstance.h |
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