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API > API/Plugins > API/Plugins/CustomizableObject
| Name | ACustomizableSkeletalMeshActor |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableSkeletalMeshActor.h |
| Include Path | #include "MuCO/CustomizableSkeletalMeshActor.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=CustomizableObject, Blueprintable, ComponentWrapperClass,
ConversionRoot, Meta=(ChildCanTick))
class ACustomizableSkeletalMeshActor : public ASkeletalMeshActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASkeletalMeshActor → ACustomizableSkeletalMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACustomizableSkeletalMeshActor
(
const FObjectInitializer& Initializer |
MuCO/CustomizableSkeletalMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugMaterialEnabled | bool | DEPRECATED. | MuCO/CustomizableSkeletalMeshActor.h | |
| bRemoveDebugMaterial | bool | DEPRECATED. | MuCO/CustomizableSkeletalMeshActor.h | |
| CustomizableSkeletalComponents | TArray< TObjectPtr< UCustomizableSkeletalComponent > > | TODO: There are as many as components in the CO (not in the COI). | MuCO/CustomizableSkeletalMeshActor.h |
|
| DebugMaterial | TObjectPtr< UMaterialInterface > | DEPRECATED. | MuCO/CustomizableSkeletalMeshActor.h | |
| Private | TObjectPtr< UCustomizableSkeletalMeshActorPrivate > | MuCO/CustomizableSkeletalMeshActor.h | ||
| SkeletalMeshComponents | TArray< TObjectPtr< USkeletalMeshComponent > > | TODO: There are as many as components in the CO (not in the COI). | MuCO/CustomizableSkeletalMeshActor.h |
|
| UCustomizableSkeletalMeshActorPrivate | friend | MuCO/CustomizableSkeletalMeshActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableDebugMaterial
(
bool bEnableDebugMaterial |
MuCO/CustomizableSkeletalMeshActor.h |
|
|
UCustomizableObjectInstance * GetCustomizableObjectInstance() |
MuCO/CustomizableSkeletalMeshActor.h |
|
|
UCustomizableSkeletalMeshActorPrivate * GetPrivate () |
MuCO/CustomizableSkeletalMeshActor.h | ||
const UCustomizableSkeletalMeshActorPrivate * GetPrivate () |
MuCO/CustomizableSkeletalMeshActor.h | ||
USkeletalMeshComponent * GetSkeletalMeshComponent
(
const FName& ComponentName |
MuCO/CustomizableSkeletalMeshActor.h |
|
|
void SetDebugMaterial
(
UMaterialInterface* InDebugMaterial |
MuCO/CustomizableSkeletalMeshActor.h |
|