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ControlRigBaseSpline |
Reading material |
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ControlRigBSpline |
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ControlRigHermite |
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FControlRigSpline |
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FControlRigSplineImpl |
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FControlRigSplineModule |
Copyright Epic Games, Inc. All Rights Reserved. |
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FRigUnit_ClosestParameterFromControlRigSpline |
Retrieves the closest U value from a given Spline and a position |
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FRigUnit_ControlRigSplineBase |
Copyright Epic Games, Inc. All Rights Reserved. |
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FRigUnit_ControlRigSplineFromPoints |
Creates a Spline curve from an array of positions |
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FRigUnit_ControlRigSplineFromTransforms |
Creates a Spline curve from an array of positions |
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FRigUnit_DrawControlRigSpline |
Draws the given spline in the viewport |
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FRigUnit_FitChainToSplineCurve |
Fits a given chain to a spline curve. |
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FRigUnit_FitChainToSplineCurveItemArray |
Fits a given chain to a spline curve. |
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FRigUnit_FitSplineCurveToChain |
Fits a given spline curve to a chain. |
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FRigUnit_FitSplineCurveToChainItemArray |
Fits a given spline curve to a chain. |
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FRigUnit_GetLengthAtParamControlRigSpline |
Retrieves the length from a given Splin |
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FRigUnit_GetLengthControlRigSpline |
Retrieves the length from a given Splin |
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FRigUnit_ParameterAtPercentage |
Returns the U parameter of a spline given a length percentage (0.0 - 1.0) |
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FRigUnit_PositionFromControlRigSpline |
Retrieves the position from a given Spline and U value |
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FRigUnit_SetSplinePoints |
Set the points of a spline, given a spline and an array of positions |
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FRigUnit_SetSplineTransforms |
Set the points of a spline, given a spline and an array of positions |
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FRigUnit_SplineConstraint |
Fits a given chain to a spline curve. |
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FRigUnit_SplineConstraint_WorkData |
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FRigUnit_TangentFromControlRigSpline |
Retrieves the tangent from a given Spline and U value |
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FRigUnit_TransformFromControlRigSpline |
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll |
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FRigUnit_TransformFromControlRigSpline2 |
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll |
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