Navigation
API > API/Plugins > API/Plugins/ControlRigPhysics
Helper to simplify creation of joint data for a typical articulation (i.e. locked linear motion, but with an angular limit)
| Name | FRigUnit_MakeArticulationJointData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsJointExecution.h |
| Include Path | #include "RigPhysicsJointExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Make Articulation Joint Data", Keywords="Construction,Create,New,Body,Skeleton", Varying))
struct FRigUnit_MakeArticulationJointData : public FRigUnit_PhysicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase → FRigUnit_MakeArticulationJointData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularLimit | FVector | Degrees, twist, swing1, swing2 -ve indicates the limit range is free | RigPhysicsJointExecution.h |
|
| JointData | FRigPhysicsJointData | RigPhysicsJointExecution.h |
|
|
| SoftDampingRatio | FVector | RigPhysicsJointExecution.h |
|
|
| SoftStrength | FVector | If limited, then this will be used to control the softness -ve indicates the limit is hard A value of 1 is reasonably soft | RigPhysicsJointExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsJointExecution.h |