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API > API/Plugins > API/Plugins/ControlRigPhysics
Creates multiple physics components based on the supplied physics asset. Note that the resulting simulation bodies may not precisely match the physics asset.
| Name | FRigUnit_HierarchyInstantiateFromPhysicsAsset |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/ControlRigPhysics/Public/RigPhysicsExecution.h |
| Include Path | #include "RigPhysicsExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Instantiate From Physics Asset", Keywords="Construction,Create,New", Varying))
struct FRigUnit_HierarchyInstantiateFromPhysicsAsset : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchyInstantiateFromPhysicsAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyInstantiateFromPhysicsAsset() |
RigPhysicsExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddParentSpaceControl | bool | RigPhysicsExecution.h |
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| bAddSimSpaceControl | bool | RigPhysicsExecution.h |
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| bEnableDrives | bool | Whether to enable the drives authored in the physics asset. | RigPhysicsExecution.h |
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| bEnableJoints | bool | Whether to enable the joints authored in the physics asset. | RigPhysicsExecution.h |
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| BonesToUse | TArray< FRigElementKey > | If this is empty, then all bodies in the physics asset that match a bone in the hierarchy will be created. | RigPhysicsExecution.h |
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| ConstraintProfileName | FName | Name of the constraint profile to use. If empty (or invalid), the default profile will be used. | RigPhysicsExecution.h |
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| ParentSpaceControlComponentKeys | TArray< FRigComponentKey > | RigPhysicsExecution.h |
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| ParentSpaceControlData | FPhysicsControlData | Data for the parent space control. | RigPhysicsExecution.h |
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| PhysicsAsset | TObjectPtr< UPhysicsAsset > | RigPhysicsExecution.h |
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| PhysicsBodyComponentKeys | TArray< FRigComponentKey > | RigPhysicsExecution.h |
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| PhysicsJointComponentKeys | TArray< FRigComponentKey > | RigPhysicsExecution.h |
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| SimSpaceControlComponentKeys | TArray< FRigComponentKey > | RigPhysicsExecution.h |
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| SimSpaceControlData | FPhysicsControlData | Data for the simulation space control. | RigPhysicsExecution.h |
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| Solver | FRigPhysicsBodySolverSettings | RigPhysicsExecution.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsExecution.h |