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API > API/Plugins > API/Plugins/ControlRigPhysics
Properties common to all collision shape types
| Name | FRigPhysicsCollisionShape |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsCollisionShape
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContributeToMass | bool | True if this shape should contribute to the overall mass of the body it belongs to. | RigPhysicsData.h |
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| Name | FName | RigPhysicsData.h |
|
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| RestOffset | float | Offset used when generating contact points. | RigPhysicsData.h |
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