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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static void SetLocalControlRigRotator
(
ULevelSequence * LevelSequence,
UControlRig * ControlRig,
FName ControlName,
FFrameNumber Frame,
FRotator Value,
EMovieSceneTimeUnit TimeUnit,
bool bSetKey
)
Remarks
Set ControlRig Control's Rotator value at specific time
Parameters
| Name | Description |
|---|---|
| LevelSequence | Active Sequence to set value on |
| ControlRig | The ControlRig |
| ControlName | Name of the Control, should be a Rotator control |
| Frame | Time to set the value |
| Value | The value to set |
| TimeUnit | Unit for frame values, either in display rate or tick resolution |
| bSetKey | If True set a key, if not just set the value |