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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static bool RenameControlRigControlChannels
(
ULevelSequence * InSequence,
UControlRig * InControlRig,
const TArray < FName > & InOldControlNames,
const TArray < FName > & InNewControlNames
)
Remarks
Rename the Control Rig Channels in Sequencer to the specified new control names, which should be present on the Control Rig Return true if the function succeeds, false if it doesn't which can happen if the name arrays don't match in size or any of the new Control Names aren't valid
Parameters
| Name | Description |
|---|---|
| InSequence | Sequence to rename controls |
| InControlRig | ControlRig to rename controls |
| InOldControlNames | The name of the old Control Rig Control Channels to change. Will be replaced by the corresponding name in the InNewControlNames array |
| InNewControlNames | The name of the new Control Rig Channels |