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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; FBX"&41;
static bool ImportFBXToControlRigTrack
&40;
UWorld &42; World,
ULevelSequence &42; InSequence,
UMovieSceneControlRigParameterTrack &42; InTrack,
UMovieSceneControlRigParameterSection &42; InSection,
const TArray< FString > & SelectedControlRigNames,
UMovieSceneUserImportFBXControlRigSettings &42; ImportFBXControlRigSettings,
const FString & ImportFilename
&41;
Remarks
Import FBX onto a control rig with the specified track and section
Parameters
| Name | Description |
|---|---|
| InWorld | World to import to |
| InSequence | Sequence to import |
| InTrack | Track to import onto |
| InSection | Section to import onto, may be null in which case we use the track's section to key |
| SelectedControlRigNames | List of selected control rig names. Will use them if ImportFBXControlRigSettings->bImportOntoSelectedControls is true |
| ImportFBXControlRigSettings | Settings to control import. |
| InImportFileName | Path to fbx file to create |