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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; Control Rig"&41;
static TArray< FTransform > GetSkeletalMeshComponentWorldTransforms
&40;
ULevelSequence &42; LevelSequence,
USkeletalMeshComponent &42; SkeletalMeshComponent,
const TArray< FFrameNumber > & Frames,
ESequenceTimeUnit TimeUnit,
FName ReferenceName
&41;
Remarks
Get SkeletalMeshComponents World Transforms at specific times Returns World Transforms
Parameters
| Name | Description |
|---|---|
| LevelSequence | Active Sequence to get transform for |
| SkeletalMeshComponent | The SkeletalMeshComponent |
| Frames | Times to get the transform |
| TimeUnit | Unit for frame values, either in display rate or tick resolution |
| ReferenceName | Optional name of the referencer |