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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static FTransform GetSkeletalMeshComponentWorldTransform
(
ULevelSequence * LevelSequence,
USkeletalMeshComponent * SkeletalMeshComponent,
FFrameNumber Frame,
EMovieSceneTimeUnit TimeUnit,
FName ReferenceName
)
Remarks
Get SkeletalMeshComponent World Transform at a specific time Returns World Transform
Parameters
| Name | Description |
|---|---|
| LevelSequence | Active Sequence to get transform for |
| SkeletalMeshComponent | The SkeletalMeshComponent |
| Frame | Time to get the transform |
| TimeUnit | Unit for frame values, either in display rate or tick resolution |
| ReferenceName | Optional name of the referencer |