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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static TArray < UMovieSceneTrack * > FindOrCreateControlRigComponentTrack
(
UWorld * World,
ULevelSequence * LevelSequence,
const FMovieSceneBindingProxy & InBinding
)
Remarks
Find or create a Control Rig Component returns Find array of component Control Rigs that were found or created
Parameters
| Name | Description |
|---|---|
| World | The world used to spawn into temporarily if binding is a spawnable |
| LevelSequence | The LevelSequence to find or create |
| InBinding | The binding (actor or component binding) to find or create the Control Rig tracks |