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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; Control Rig"&41;
static TArray< UMovieSceneTrack &42; > FindOrCreateControlRigComponentTrack
&40;
UWorld &42; World,
ULevelSequence &42; LevelSequence,
const FMovieSceneBindingProxy & InBinding
&41;
Remarks
Find or create a Control Rig Component returns Find array of component Control Rigs that were found or created
Parameters
| Name | Description |
|---|---|
| World | The world used to spawn into temporarily if binding is a spawnable |
| LevelSequence | The LevelSequence to find or create |
| InBinding | The binding (actor or component binding) to find or create the Control Rig tracks |