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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
Description
Export Passed in Binding as an Anim Sequence, using open Level Sequence in Sequencer. Use this instead of USequencerToolsFunctionLibrary::ExportAnimSequence when you may be exporting an anim sequence from a Spawnable that can't be created dynamically in a closed system.
@AnimSequence The AnimSequence to save into. @ExportOption The export options for the sequence. @InBinding Binding to export that has a skelmesh component on it @InAnimSequenceFilename File to create @bCreateLink If true will create a link between the animation sequence and the level sequence
| Name | ExportAnimSequenceFromSequencer |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include Path | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool ExportAnimSequenceFromSequencer
(
UAnimSequence * AnimSequence,
UAnimSeqExportOption * ExportOption,
const FMovieSceneBindingProxy & Binding,
bool bCreateLink
)