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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigSequencerEditorLibrar-
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h |
| Include | #include "ControlRigSequencerEditorLibrary.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigSequencerEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig")
static bool BakeToControlRig
(
UWorld * World,
ULevelSequence * LevelSequence,
UClass * ControlRigClass,
UAnimSeqExportOption * ExportOptions,
bool bReduceKeys,
float Tolerance,
const FMovieSceneBindingProxy & Binding,
bool bResetControls
)
Remarks
Bake the current animation in the binding to a Control Rig track returns True if successful, False otherwise
Parameters
| Name | Description |
|---|---|
| World | The active world |
| LevelSequence | The LevelSequence we are baking |
| ControlRigClass | The class of the Control Rig |
| ExportOptions | Export options for creating an animation sequence |
| bKeyReduce | If true do key reduction based upon Tolerance, if false don't |
| Tolerance | If reducing keys, tolerance about which keys will be removed, smaller tolerance, more keys usually. |
| Binding | The binding upon which to bake |
| bResetControls | If true will reset all controls to initial value on every frame |