Navigation
API > API/Plugins > API/Plugins/ControlRigEditor
Inheritance Hierarchy
- UFactory
- UControlRigBlueprintFactory
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintFactory.h |
| Include | #include "ControlRigBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object)
class UControlRigBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UControlRig > | ParentClass | The parent class of the created blueprint. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| UControlRigBlueprint * | CreateControlRigFromSkeletalMeshOrSkeleton
(
UObject* InSelectedObject, |
Create a new control rig asset within the contents space of the project based on a skeletal mesh or skeleton object. | |
| UControlRigBlueprint * | CreateNewControlRigAsset
(
const FString& InDesiredPackagePath, |
Create a new control rig asset within the contents space of the project. | |
| UObject * | FactoryCreateNew
(
UClass* Class, |
||
| UObject * | FactoryCreateNew
(
UClass* Class, |