Navigation
API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/UControlRigBlueprintFactory
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintFactory.h |
| Include | #include "ControlRigBlueprintFactory.h" |
UFUNCTION (BlueprintCallable, Category="Control Rig")
static UControlRigBlueprint * CreateControlRigFromSkeletalMeshOrSkeleton
(
UObject * InSelectedObject,
const bool bModularRig
)
Remarks
Create a new control rig asset within the contents space of the project based on a skeletal mesh or skeleton object.
Parameters
| Name | Description |
|---|---|
| InSelectedObject | The SkeletalMesh / Skeleton object to base the control rig asset on |
| bModularRig | If true the rig will be created as a modular rig |