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API > API/Plugins > API/Plugins/ControlRigEditor
| Name | UControlRigBlueprintEditorLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintEditorLibrary.h |
| Include Path | #include "ControlRigBlueprintEditorLibrary.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(ScriptName="ControlRigBlueprintLibrary"))
class UControlRigBlueprintEditorLibrary : public URigVMEditorBlueprintLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → URigVMEditorBlueprintLibrary → UControlRigBlueprintEditorLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CastToControlRigBlueprint
(
UObject* Object, |
ControlRigBlueprintEditorLibrary.h |
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static TArray< FRigModuleDescription > GetAvailableRigModules() |
ControlRigBlueprintEditorLibrary.h |
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| ControlRigBlueprintEditorLibrary.h |
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static TArray< UControlRigBlueprint * > GetCurrentlyOpenRigBlueprints() |
ControlRigBlueprintEditorLibrary.h |
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static URigHierarchy * GetHierarchy
(
UControlRigBlueprint* InRigBlueprint |
ControlRigBlueprintEditorLibrary.h |
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static URigHierarchyController * GetHierarchyController
(
UControlRigBlueprint* InRigBlueprint |
ControlRigBlueprintEditorLibrary.h |
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static USkeletalMesh * GetPreviewMesh
(
UControlRigBlueprint* InRigBlueprint |
ControlRigBlueprintEditorLibrary.h |
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static void RequestControlRigInit
(
UControlRigBlueprint* InRigBlueprint |
ControlRigBlueprintEditorLibrary.h |
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static void SetPreviewMesh
(
UControlRigBlueprint* InRigBlueprint, |
ControlRigBlueprintEditorLibrary.h |
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static void SetupAllEditorMenus() |
ControlRigBlueprintEditorLibrary.h |
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