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API > API/Plugins > API/Plugins/ControlRigEditor
Name
UAnimationAuthoringSettings
Type
class
Header File
/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Sequencer/AnimationAuthoringSettings.h
Include Path
#include "Sequencer/AnimationAuthoringSettings.h"
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Animation Authoring Settings"))
class UAnimationAuthoringSettings : public UDeveloperSettings
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Inheritance Hierarchy
Constructors
Typedefs
Name
Type
Remarks
Include Path
FOnUpdateSettings
TMulticastDelegate_OneParam< void, const UAnimationAuthoringSettings * >
Sequencer/AnimationAuthoringSettings.h
Constants
Name
Type
Remarks
Include Path
OnSettingsChange
FOnUpdateSettings
Sequencer/AnimationAuthoringSettings.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bAutoKeyOnRelease
bool
Whether controls' keyframes should be added on release only.
Sequencer/AnimationAuthoringSettings.h
Config
EditAnywhere
Category=Interaction
Functions
Public
Overridden from UDeveloperSettings