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FCustomMovieSceneRegistry contains custom UMovieSceneSequence that support constraints (among other things) This allows other types than ULevelSequence to manage constraints. Registration can be done at module startup (for example) as follows: FCustomMovieSceneRegistry& Registry = FCustomMovieSceneRegistry::Get(); Registry.RegisterSequence
| Name | FCustomMovieSceneRegistry |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Sequencer/EditModeAnimationUtil.h |
| Include Path | #include "Sequencer/EditModeAnimationUtil.h" |
Syntax
class FCustomMovieSceneRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomMovieSceneRegistry() |
Sequencer/EditModeAnimationUtil.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCustomMovieSceneRegistry() |
Sequencer/EditModeAnimationUtil.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SupportedSequenceTypes | TSet< UClass * > | List of supported UMovieSceneSequence classes. | Sequencer/EditModeAnimationUtil.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSequenceSupported
(
const UClass* InSequenceClass |
Whether a particular UMovieSceneSequence subclass is supported. | Sequencer/EditModeAnimationUtil.h | |
void RegisterSequence() |
Registers a particular UMovieSceneSequence subclass to support constraints. | Sequencer/EditModeAnimationUtil.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCustomMovieSceneRegistry & Get() |
Sequencer/EditModeAnimationUtil.h |