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API > API/Plugins > API/Plugins/ControlRigEditor
Specification containing a Control Rig and a list of selected Controls we use to get World Transforms for Snapping.
| Name | FControlRigForWorldTransforms |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h |
| Include Path | #include "Tools/ControlRigSnapper.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigForWorldTransforms
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigForWorldTransforms() |
Tools/ControlRigSnapper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlNames | TArray< FName > | Tools/ControlRigSnapper.h |
|
|
| ControlRig | TWeakObjectPtr< UControlRig > | Tools/ControlRigSnapper.h |
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