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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlRigEditMode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRigElementSelection
(
UControlRig* ControlRig, |
Set a RigElement's selection state | EditMode/ControlRigEditMode.h | |
void SetRigElementSelection
(
UControlRig* ControlRig, |
Set multiple RigElement's selection states | EditMode/ControlRigEditMode.h |
SetRigElementSelection(UControlRig *, ERigElementType, const FName &, bool)
Description
Set a RigElement's selection state
| Name | SetRigElementSelection |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
void SetRigElementSelection
(
UControlRig * ControlRig,
ERigElementType Type,
const FName & InRigElementName,
bool bSelected
)
SetRigElementSelection(UControlRig *, ERigElementType, const TArray< FName > &, bool)
Description
Set multiple RigElement's selection states
| Name | SetRigElementSelection |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
void SetRigElementSelection
(
UControlRig * ControlRig,
ERigElementType Type,
const TArray < FName > & InRigElementNames,
bool bSelected
)