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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlRigEditMode
Description
This edit mode is re-used between the level editor and the asset editors (control rig editor etc.). Calling this indicates which context we are in
| Name | IsInLevelEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
virtual bool IsInLevelEditor() const