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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlRigEditMode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvertInputPose
(
bool bSelectionOnly, |
Invert Input Pose | EditMode/ControlRigEditMode.h | |
static void InvertInputPose
(
UControlRig* ControlRig, |
Invert Input Pose for this Control Rig Controls based upon selection and channel states | EditMode/ControlRigEditMode.h |
InvertInputPose(bool, bool)
Description
Invert Input Pose
| Name | InvertInputPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
void InvertInputPose
(
bool bSelectionOnly,
bool bIncludeChannels
)
InvertInputPose(UControlRig *, const FRigControlModifiedContext &, bool, bool)
Description
Invert Input Pose for this Control Rig Controls based upon selection and channel states
| Name | InvertInputPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
static void InvertInputPose
(
UControlRig * ControlRig,
const FRigControlModifiedContext & Context,
bool bSelectionOnly,
bool bIncludeChannels
)