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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlRigEditMode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UControlRig * > GetControlRigsArray
(
bool bIsVisible |
Get valid Control Rigs possibly just visible | EditMode/ControlRigEditMode.h | |
TArray< const UControlRig * > GetControlRigsArray
(
bool bIsVisible |
EditMode/ControlRigEditMode.h |
GetControlRigsArray(bool)
Description
Get valid Control Rigs possibly just visible
| Name | GetControlRigsArray |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
TArray < UControlRig * > GetControlRigsArray
(
bool bIsVisible
)
GetControlRigsArray(bool)
| Name | GetControlRigsArray |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include Path | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
TArray < const UControlRig * > GetControlRigsArray
(
bool bIsVisible
) const