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API > API/Plugins > API/Plugins/ControlRigEditor
| Name | FControlRigClassFilter |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/IControlRigEditorModule.h |
| Include Path | #include "IControlRigEditorModule.h" |
Syntax
class FControlRigClassFilter : public IClassViewerFilter
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigClassFilter
(
bool bInCheckSkeleton, |
IControlRigEditorModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetRegistry | const IAssetRegistry & | IControlRigEditorModule.h | ||
| bFilterAssetBySkeleton | bool | IControlRigEditorModule.h | ||
| bFilterExposesAnimatableControls | bool | IControlRigEditorModule.h | ||
| bFilterInversion | bool | IControlRigEditorModule.h | ||
| Skeleton | USkeleton * | IControlRigEditorModule.h |
Functions
Public
Overridden from IClassViewerFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsClassAllowed
(
const FClassViewerInitializationOptions& InInitOptions, |
IControlRigEditorModule.h | ||
virtual bool IsUnloadedClassAllowed
(
const FClassViewerInitializationOptions& InInitOptions, |
IControlRigEditorModule.h |