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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/FControlConstraintChannelInterfa-
- ITransformConstraintChannelInterface::SmartConstraintKey()
- FControlConstraintChannelInterface::SmartConstraintKey()
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlConstraintChannelInterface.h |
| Include | #include "ControlConstraintChannelInterface.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/Sequencer/ControlConstraintChannelInterface.cpp |
virtual bool SmartConstraintKey
&40;
UTickableTransformConstraint &42; InConstraint,
const TOptional< bool > & InOptActive,
const FFrameNumber & InTime,
const TSharedPtr< ISequencer > & InSequencer
&41;
Remarks
Add an active/inactive key to the constraint channel if needed and does the transform compensation on the control's transform channels.