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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/EditMode > API/Plugins/ControlRigEditor/EditMode/FControlRigEditMode
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
void SetObjects
(
UControlRig * InControlRig,
UObject * BindingObject,
TWeakPtr < ISequencer > InSequencer
)
Remarks
Set the Control Rig Object to be active in the edit mode. You set both the Control Rig and a possible binding together with an optional Sequencer This will remove all other control rigs present and should be called for stand alone editors, like the Control Rig Editor