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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/EditMode > API/Plugins/ControlRigEditor/EditMode/FControlRigEditMode
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include | #include "EditMode/ControlRigEditMode.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/EditMode/ControlRigEditMode.cpp |
virtual bool IsInLevelEditor() const
Remarks
This edit mode is re-used between the level editor and the asset editors (control rig editor etc.). Calling this indicates which context we are in