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API > API/Plugins > API/Plugins/ControlRigEditor > API/Plugins/ControlRigEditor/EditMode > API/Plugins/ControlRigEditor/EditMode/FControlRigEditMode
References
| Module | ControlRigEditor |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/EditMode/ControlRigEditMode.h |
| Include | #include "EditMode/ControlRigEditMode.h" |
virtual bool AreEditingControlRigDirectly() const
Remarks
This is used to differentiate between the control rig editor and any other (asset/level) editors in which this edit mode is used