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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/UControlRigBlueprint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshModuleConnectors () |
ControlRigBlueprint.h | ||
void RefreshModuleConnectors
(
const FRigModuleReference* InModule, |
ControlRigBlueprint.h |
RefreshModuleConnectors()
| Name | RefreshModuleConnectors |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
| Include Path | #include "ControlRigBlueprint.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp |
void RefreshModuleConnectors()
RefreshModuleConnectors(const FRigModuleReference *, bool)
| Name | RefreshModuleConnectors |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
| Include Path | #include "ControlRigBlueprint.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp |
void RefreshModuleConnectors
(
const FRigModuleReference * InModule,
bool bPropagateHierarchy
)