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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/UControlRigBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- URigVMBlueprint::PostLoad()
- UControlRigBlueprint::PostLoad()
References
| Module | ControlRigDeveloper |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
| Include | #include "ControlRigBlueprint.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.