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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/UControlRigBlueprint
- UBlueprint::GetInstanceActions()
- URigVMBlueprint::GetInstanceActions()
- UControlRigBlueprint::GetInstanceActions()
References
| Module | ControlRigDeveloper |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
| Include | #include "ControlRigBlueprint.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp |
virtual void GetInstanceActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Allow each blueprint instance to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
| Name | Description |
|---|---|
| ActionRegistrar | BlueprintActionDataBaseRetistrar |