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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/UControlRigBlueprint
Class used to temporarily cache all current control values and reapply them on destruction
| Name | FControlValueScope |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
| Include Path | #include "ControlRigBlueprint.h" |
Syntax
class FControlValueScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlValueScope
(
UControlRigBlueprint* InBlueprint |
ControlRigBlueprint.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FControlValueScope() |
ControlRigBlueprint.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprint | UControlRigBlueprint * | ControlRigBlueprint.h | ||
| ControlValues | TMap< FName, FRigControlValue > | ControlRigBlueprint.h |