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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/IControlRigAssetInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| The default skeletal mesh to use when previewing this asset | ControlRigAsset.h | ||
virtual const TSoftObjectPtr< USkeletalMesh > & GetPreviewSkeletalMesh () |
ControlRigAsset.h |
GetPreviewSkeletalMesh()
Description
The default skeletal mesh to use when previewing this asset
| Name | GetPreviewSkeletalMesh |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigAsset.h |
| Include Path | #include "ControlRigAsset.h" |
TSoftObjectPtr < USkeletalMesh > & GetPreviewSkeletalMesh()
GetPreviewSkeletalMesh()
| Name | GetPreviewSkeletalMesh |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigAsset.h |
| Include Path | #include "ControlRigAsset.h" |
virtual const TSoftObjectPtr < USkeletalMesh > & GetPreviewSkeletalMesh() const