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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/IControlRigAssetInterface
Class used to temporarily cache all current control values and reapply them on destruction
| Name | FControlValueScope |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigAsset.h |
| Include Path | #include "ControlRigAsset.h" |
Syntax
class FControlValueScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlValueScope
(
FControlRigAssetInterfacePtr InBlueprint |
ControlRigAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FControlValueScope() |
ControlRigAsset.h |