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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/IControlRigAssetInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName AddTransientControl
(
const FRigElementKey& InElement |
Remove a transient / temporary control used to interact with a bone | ControlRigAsset.h | |
FName AddTransientControl
(
const URigVMUnitNode* InNode, |
Remove a transient / temporary control used to interact with a pin | ControlRigAsset.h |
AddTransientControl(const FRigElementKey &)
Description
Remove a transient / temporary control used to interact with a bone
| Name | AddTransientControl |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigAsset.h |
| Include Path | #include "ControlRigAsset.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigAsset.cpp |
FName AddTransientControl
(
const FRigElementKey & InElement
)
AddTransientControl(const URigVMUnitNode *, const FRigDirectManipulationTarget &)
Description
Remove a transient / temporary control used to interact with a pin
| Name | AddTransientControl |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigAsset.h |
| Include Path | #include "ControlRigAsset.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigAsset.cpp |
FName AddTransientControl
(
const URigVMUnitNode * InNode,
const FRigDirectManipulationTarget & InTarget
)