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FRigVMFourPointBezier |
Bezier |
If the simulation has at least four points they will be stored in here. |
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bool |
bLimitLocalPosition |
If set to true bones are placed within the original distance of the previous local transform. |
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TArray< FRigUnit_PointSimulation_BoneTarget > |
BoneTargets |
The bones to map to the simulated points. |
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bool |
bPropagateToChildren |
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. |
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TArray< FCRSimSoftCollision > |
CollisionVolumes |
The collision volumes to define |
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FRigUnit_PointSimulation_DebugSettings |
DebugSettings |
Debug draw settings for this simulation |
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TArray< FCRSimPointForce > |
Forces |
The forces to apply |
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ERigVMSimPointIntegrateType |
IntegratorType |
The type of integrator to use |
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TArray< FCRSimLinearSpring > |
Links |
The links to connect the points with |
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TArray< FRigVMSimPoint > |
Points |
The points to simulate |
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FVector |
PrimaryAimAxis |
The primary axis to use for the aim |
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FVector |
SecondaryAimAxis |
The secondary axis to use for the aim |
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float |
SimulatedStepsPerSecond |
The frame rate of the simulation |
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float |
VerletBlend |
The amount of blending to apply per second ( only for verlet integrations ) |
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FRigUnit_PointSimulation_WorkData |
WorkData |
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