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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_TwistBones
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_TwistBones.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Twist Bones", Category="Hierarchy", Keywords="TwistBones", Deprecated="4.25"))
struct FRigUnit_TwistBones : public FRigUnit_HighlevelBaseMutable
Remarks
Creates a gradient of twist rotation along a chain.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| FName | EndBone | The name of the last bone to twist | |
| FVector | PoleAxis | The axis to use for the pole vector for each bone | |
| FName | StartBone | The name of the first bone to twist | |
| FVector | TwistAxis | The axis to twist the bones around | |
| ERigVMAnimEasingType | TwistEaseType | The easing to use between two twists. | |
| float | Weight | The weight of the solver - how much the rotation should be applied | |
| FRigUnit_TwistBones_WorkData | WorkData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |