Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h" |
Syntax
struct FRigUnit_MultiFABRIK_BoneWorkingData
Remarks
This is each element WIP transform while iterating, we use this as bone transform data
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCachedRigElement | BoneIndex | ||
| float | BoneLength | ||
| FName | BoneName | ||
| TArray< int32 > | ChildrenTreeIndices | ||
| FVector | Location | ||
| FCachedRigElement | ParentIndex | ||
| int32 | ParentTreeIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|