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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_DistributeRotation
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Distribute Rotation", Category="Hierarchy", Keywords="TwistBones", Deprecated="4.25"))
struct FRigUnit_DistributeRotation : public FRigUnit_HighlevelBaseMutable
Remarks
Distributes rotations provided along a chain. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each bone!
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| FName | EndBone | The name of the last bone to align | |
| ERigVMAnimEasingType | RotationEaseType | The easing to use between to rotations. | |
| TArray< FRigUnit_DistributeRotation_Rotation > | Rotations | The list of rotations to be applied | |
| FName | StartBone | The name of the first bone to align | |
| float | Weight | The weight of the solver - how much the rotation should be applied | |
| FRigUnit_DistributeRotation_WorkData | WorkData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |