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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_CCDIKItemArray
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_CCDIK.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_CCDIK.h" |
Syntax
USTRUCT (Meta=(DisplayName="CCDIK", Category="Hierarchy", Keywords="N-Bone,IK", NodeColor="0 1 1"))
struct FRigUnit_CCDIKItemArray : public FRigUnit_HighlevelBaseMutable
Remarks
The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. For now this node supports single effector chains only.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | BaseRotationLimit | The general rotation limit to be applied to bones | |
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| bool | bStartFromTail | If set to true the direction of the solvers is flipped. | |
| FTransform | EffectorTransform | The transform of the effector in global space | |
| TArray< FRigElementKey > | Items | The chain to use | |
| int32 | MaxIterations | The maximum number of iterations. Values between 4 and 16 are common. | |
| float | Precision | The precision to use for the fabrik solver | |
| TArray< FRigUnit_CCDIK_RotationLimitPerItem > | RotationLimits | Defines the limits of rotation per bone. | |
| float | Weight | The weight of the solver - how much the IK should be applied. | |
| FRigUnit_CCDIK_WorkData | WorkData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |