Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigUnit_AimItem_Target
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | Axis | The axis to align with the aim on this target | |
| EControlRigVectorKind | Kind | The kind of target this is representing - can be a direction or a location | |
| FRigElementKey | Space | The space in which the target is expressed | |
| FVector | Target | The target to aim at - can be a direction or location based on the Kind setting | |
| float | Weight | The amount of aim rotation to apply on this target. |
Constructors
| Type | Name | Description | |
|---|---|---|---|